

To learn how to use them is the first step to learn how to use them fixing your car is why you have them. I really miss the diversity.Ībove all, they are clampers and screwdrivers in your garage. Several years ago you have dogs and cats, but now you are feeling like you only have the pet called dog-cat, or doc-gat, something like that. The sad thing is Autodesk merged so many talented teams and blurred these software's characters - making Maya more and more like 3Dmax and making 3D max more and more like Revit. Rhino is an expert dealing with geometries Maya is more than geometries - it has the ambition to create the whole world. For example, think about fluid, hair, UV in maya and how you leverage them into modeling and animating. Maya is way powerful than Rhino + T-splines, though they are lovely modeling softwares.
#Rhino 6 vs rhino 5 plus#
For me I love both of them, plus 3D max perhaps. I know you don't want to invest your time to learn Maya so you declare it "dead". MArch n' unemployed 10:30: "rhino + t-splines = maya. Just the same, I would never recommend that anyone feign iterative form-making in Rhino - but don't get me wrong - they can do each others' jobs (Blobs are possible in Rhino) - just not well. I would never recommend to anyone that they try to approximate a 747 with Maya's surfaces. I would only recommend this if you find yourself in the Blob category and need a high level of detail. If you have both programs you are all set for creating surfaces in Maya and using them to model with greater detail in Rhino - I have done this in school. The front horn is larger than the other horn and averages 90. The head-and-body length is 3.54.6 m (1115 ft) and the shoulder height is 1.82 m (5.96.6 ft). If you need to make a complex Nurbs surface, but you aren't interested in manipulating the form - or rather you feel "manipulating" is best done through rebuilding and re-working surfaces, Rhino is the best modeler for that. The white rhino has an immense body and large head, a short neck and broad chest. Now if your interests lie in controlled surfaces, that is you already know the form, like a 747, then Rhino is much better for this. In Maya you can "set aside" those curves and using history you can manipulate the surface(s) by maniplating the curves remotely. For example, imagine lofting a surface from curves. You can go through iterations and iterations of the same surface in Maya using history, parenting, all of that hierarchical stuff.

If your interests lie in parametric surfaces, that is surfaces which can be controlled numerically and remotely then Maya is the way to go. They both use Nurbs, but their control of these surfaces is quite different. I believe what DYWC is refering to with "next-level modeling" is the type of control Maya gives you over the Nurbs. Well, if you want to model a 747, get Rhino.
